NettetLearn how to make a simple camera and character controller for your game. Just follow along as Terry takes us step by step through an easy process to get yo... Nettet23. apr. 2024 · This is the movement code for my character script: private Camera cam; private void Start () { cam = Camera.main; } private void FixedUpdate () { Move(); } private void Move () { // Getting the direction to move through player input float hMove = Input.GetAxis("Horizontal"); float vMove = Input.GetAxis("Vertical"); float speed = 5.0f; // …
Player Movement Relative to Camera? - Unity Answers
Nettet8. mar. 2024 · I'm using Unity and trying to move my player object in a direction relative to where the camera is facing. The camera is currently able to rotate/orbit around the … Nettet23. mai 2024 · 1 Answer. Sorted by: 2. Just add a CharacterController component to the player (the parent of the camera), and use this script: public float mouseSensitivity = 100.0f; public float clampAngle = 80.0f; private float rotY = 0.0f; // rotation around the up/y axis private float rotX = 0.0f; // rotation around the right/x axis GameObject player ... tracemaster view
Player movement relative to the camera - Unity Answers
Nettet21. mar. 2024 · Vector3 v = new Vector3 (x, 0, z); rb.velocity = transform.TransformDirection (v); I would prefer the second option, but keep in mind that method is adding to the velocity instead of overriding it each update. Also, you should only use the RigidBody methods inside FixedUpdate (). The first one still makes me go in … NettetUnity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Nettet2. feb. 2024 · Create a C# script called RelativeMovement, and write the code from listing 1. Drag that script onto the player character, and then link the camera to the target property of the script component (just as you linked the character to the target of the camera script). Now the character will face different directions when you press the … tracematches