WebJust for clarification, in the docs cast_to is described as "The ray's destination point, relative to the RayCast's position" so to be formally correct in the code it should be like this: . var raycast: Raycast = someRaycast # all relative to raycast's position: var raycastOrigin = Vector3.ZERO var raycastEndpoint = raycast.cast_to var raycastVector = raycastEndpoint … WebDec 6, 2024 · 2. When I run on unity editor, the raycast works perfectly. But when I run on mobile during "Build and Run" the ray cast don't hit anything. I know it doesn't hit anything because I placed a 3dtext to denote if there is a hot or not. I have used the 3d text to compare the rays being produce in Unity editor and phone. They produce the same rays.
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Unity Physics.Raycast does not detect an object when it should
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